
The Cheeky Storytelling Card Game
Collect and combine story cards to tell ridiculously rude adventures with friends
2-4 Players • Ages 18+
45-90 Minute Quests • 10 Minute Quickies
NOW LIVE ON KICKSTARTER
100% funded!
€30 on Kickstarter · €35 after the campaign

Everyone has a different idea of 'cheeky'
Want to see what you're getting yourself into?
Before playing ErotiQuest with someone new, I recommend showing them a representative selection of cards in advance.
This way, everyone can decide privately whether they want to play - with zero social pressure.
Here are some real cards from the game to scroll through:









Fancy it? Brilliant.
Not for you? Totally fine. No explanation needed.
And consent doesn't end when the game starts.
Anyone can skip anything, sit something out or stop playing whenever they like.
The purpose of the game is to create a safe environment for people to enjoy telling cheeky stories.
Two ways to play


From Brighton to Edinburgh Fringe and back again












What Players Say about the Game

“Fun, entertaining, and sexy game!
The challenge of creating stories gives it a really special twist.”
Lisa
Therapist & Board Game Geek

“I like that ErotiQuest gets people telling stories.
It's like story dice, but for depraved Romantasy geeks!"
D
Game Developer & Improv Comedian

"A super fun way to get silly, creative, and sexy. Some of the cards are perfectly bizarre."
Shauna
Comms Specialist & Event Producer

"ErotiQuest is the only game where I fell in love, got embarrassed, and tripped over my own butt plug in one night! 10/10: Chaotic, spicy, and silly in exactly the right places.”
Humberto - I.T. Director

"ErotiQuest is clever, obscene, and dangerously effective at loosening up even the shiest player until everyone is having fun."
Janka - Industrial Climber

"A great card game to express your weird mind in a funny way. If your story isn't awkward, you're not doing it right!"
Pavel - An actual Sailor

“It’s a hilarious & engaging game that gets everyone laughing, blushing, & sharing wild stories.”
Steven - Consultant
From Prototype to Game Night
3 Years of Development • 2,000+ Hours of Design • 100+ Playtests
Please note I use AI as a development tool - for more info on how I use it see at the bottom of the page.

Year 1 - Digital Prototype ✔
Built a free-to-play version in Tabletop Simulator and released it via Steam.
Iterated and tested mechanics and gameplay, weekly before printing a single card.

Year 2 - Physical Prototype ✔
Refined through 100+ playtests with gamers, storytellers, improvisers, & party people
Added accessibility, inclusivity, and sex-positive design elements.

Year 3 - Ready to Print ✔
Full-size artwork completed & print-proofed. Deluxe box, rules, dual game modes, and score tracker all done.
Next stop - First major print run!
For Content Creators!
I'm currently sending preview copies to reviewers, streamers, and board game creators.
Interested?
I'd love to hear from you.
Ready to play?
Use the free ErotiQuest app in the browser for the rulebook and scoring.
Nothing to install and no data is saved

FAQ
ErotiQuest launches on Kickstarter 30th September. Subscribe to get €5 off when the campaign starts
The game will be €30 plus shipping DURING the Kickstarter campaign. €35 plus shipping AFTER the Kickstarter campaign.
Yes, everything is done already. The artwork, rules, packaging, scoring app, and production files are complete. The game has been physically printed, refined through 100+ playtests, and ready for its first major print run!
Connect with me on Instagram @PseudoGnomeStudio or email me using the contact form, and I'll be happy to chat.
Yes. I'm currently speaking with reviewers, content creators, and tabletop gaming communities. If you'd like to feature ErotiQuest, please get in touch via Instagram @PseudoGnomeStudio or use the contact form above.
If you're in Brighton and would like to play a game in person, send me a message on Instagram.
I also have a digital version on Tabletop Simulator for playtesting and demonstrations - just ask.
I use AI as part of my creative process. I built a custom GPT with strict creative guidelines, disabled web access, and used my own artwork as visual references to help develop assets and explore ideas.
Every asset is personally curated, edited, coloured and integrated into the final card designs by me.
AI helped me create over 100 unique cards, freeing up more time for game design, writing, development and playtesting - including over 100 games with real people.
ErotiQuest has been a personal passion project for more than three years, involving well over 2,000 hours of work. AI was one of the tools I used to bring my creative vision to life: a game designed to bring people together through cheeky storytelling.

