The Cheeky Storytelling Card Game

Collect and combine story cards to tell ridiculously rude adventures with friends

2-4 Players Ages 18+

45-90 Minute Quests 10 Minute Quickies

Subscribe for €5 off at launch!

Coming to KICKSTARTER this September.

Consent is key

Everyone has a different idea of 'cheeky'

Want to see what you're getting yourself into?

Before playing ErotiQuest with someone new, I recommend showing them a representative selection of cards in advance.

This way, everyone can decide privately whether they want to play - with zero social pressure.

Here are some real cards from the game to scroll through:

Fancy it? Brilliant.

Not for you? Totally fine. No explanation needed.

And consent doesn't end when the game starts.

Anyone can skip anything, sit something out or stop playing whenever they like.

The purpose of the game is to create a safe environment for people to enjoy telling cheeky stories.

Two ways to play

What Players Say about the Game

“Fun, entertaining, and sexy game!

The challenge of creating stories gives it a really special twist.”

Lisa

Therapist & Board Game Geek

“I like that ErotiQuest gets people telling stories.

It's like story dice, but for depraved Romantasy geeks!"

D

Game Developer & Improv Comedian

"A super fun way to get silly, creative, and sexy. Some of the cards are perfectly bizarre."

Shauna

Comms Specialist & Event Producer

"ErotiQuest is the only game where I fell in love, got embarrassed, and tripped over my own butt plug in one night! 10/10: Chaotic, spicy, and silly in exactly the right places.”

Humberto - I.T. Director

"ErotiQuest is clever, obscene, and dangerously effective at loosening up even the shiest player until everyone is having fun."

Janka - Industrial Climber

"A great card game to express your weird mind in a funny way. If your story isn't awkward, you're not doing it right!"

Pavel - An actual Sailor

“It’s a hilarious & engaging game that gets everyone laughing, blushing, & sharing wild stories.”

Steven - Consultant

From Prototype to Game Night

3 Years of Development 2,000+ Hours of Design 100+ Playtests

Year 1 - Digital Prototype

Built a free-to-play version in Tabletop Simulator and released it via Steam.

Iterated and tested mechanics and gameplay, weekly before printing a single card.

Year 2 - Physical Prototype

Refined through 100+ playtests with gamers, storytellers, improvisers, & party people

Added accessibility, inclusivity, and sex-positive design elements.

Year 3 - Kickstarter Time!

Full-size artwork completed & print-proofed. Deluxe box, rules, dual game modes, and score tracker all done.

All that's left is to fund the first print run on Kickstarter.

For Content Creators!

I'm currently sending preview copies to reviewers, streamers, and board game creators.

Interested?

I'd love to hear from you.

Ready for Rules and Scoring?

Use the free app below in the browser.

Nothing to install and no data is stored.

FAQ

ErotiQuest launches on Kickstarter this September. Subscribe to get €5 off when the campaign starts

The game will be €35 plus shipping. Mailing-list subscribers get €5 off at launch.

Roughly one update per month during development. As crowdfunding approaches, updates will become more frequent and include behind-the-scenes content, previews, and launch announcements.

Yes, everything is done already. The artwork, rules, packaging, scoring app, and production files are complete. The game has been physically printed, refined through 100+ playtests, and is now preparing for crowdfunding.

Connect with me on Instagram @PseudoGnomeStudio or email me using the contact form, and I'll be happy to chat.

Yes. I'm currently speaking with reviewers, content creators, and tabletop gaming communities. If you'd like to feature ErotiQuest, please get in touch via Instagram @PseudoGnomeStudio or use the contact form above.

If you're in Brighton and would like to play a game in person, send me a message on Instagram.

I also have a digital version on Tabletop Simulator for playtesting and demonstrations - just ask.

I use AI as part of my design process, trained on my own artwork to help create assets and explore visual ideas.

Every image is curated, edited, coloured, and integrated into the final card designs by me. AI allowed me to create over 100 unique cards while focusing most of my time on game design, writing, testing, and development.

The game has been a personal project for more than three years and over 2,000 hours of work.


Follow on Instagram for regular updates @PseudoGnomeStudio